Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 70 days ago
7 / 5 / 1
K / D / A
25.8%
Kill participation
464.7
Damage / min
16,249g
452 gold / min
19
10 placed · 2 cleared
258
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV1
Veigar · Top
5 / 3 / 8
41.9% KP
33,196
23.7% share
17,856g
339 CS · 9.4/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
11 / 3 / 6
54.8% KP
38,895
27.8% share
18,132g
286 CS · 8/m
TWTV Peng04#Hanni
Ahri · Mid
6 / 5 / 13
61.3% KP
35,007
25% share
14,814g
262 CS · 7.3/m
BUILT#2603
Riven · ADC
7 / 5 / 1
25.8% KP
16,707
11.9% share
16,249g
258 CS · 7.2/m
S16 CIRCUS OWNER#RESET
Rakan · Support
2 / 4 / 20
71% KP
16,060
11.5% share
12,236g
53 CS · 1.5/m
Red side
Defeatzng zng zng#11111
Quinn · Top
5 / 8 / 2
35% KP
20,275
16.7% share
13,338g
254 CS · 7.1/m
Rabble Arouser#EUW
Qiyana · Jungle
7 / 4 / 5
60% KP
30,095
24.8% share
17,716g
287 CS · 8/m
Desperate Nasus#EUW
Nasus · Mid
2 / 5 / 6
40% KP
21,434
17.6% share
14,249g
290 CS · 8.1/m
MathisV#ARCHE
Viktor · ADC
4 / 7 / 6
50% KP
39,102
32.2% share
14,582g
294 CS · 8.2/m
my turning point#2025
Bard · Support
2 / 7 / 13
75% KP
10,638
8.8% share
10,041g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
