Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 69 days ago
6 / 9 / 3
K / D / A
33.3%
Kill participation
521.8
Damage / min
13,341g
454.8 gold / min
18
10 placed · 1 cleared
244
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Veigar · Top
3 / 8 / 8
40.7% KP
18,770
19.3% share
12,310g
190 CS · 6.5/m
ººº Ranger ººº#EUW
Wukong · Jungle
4 / 8 / 7
40.7% KP
16,414
16.9% share
11,525g
188 CS · 6.4/m
BUILT#2603
Riven · Mid
6 / 9 / 3
33.3% KP
15,305
15.7% share
13,341g
244 CS · 8.3/m
twitch pumptm#1070
Corki · ADC
3 / 8 / 7
37% KP
25,498
26.2% share
13,683g
276 CS · 9.4/m
Mdd#3113
Locke · Support
11 / 11 / 2
48.1% KP
21,242
21.8% share
12,220g
48 CS · 1.6/m
Red side
Victoryxhtao#3100
Ambessa · Top
10 / 5 / 6
36.4% KP
24,945
20.9% share
15,375g
261 CS · 8.9/m
SMRADOCH ZICSSI#EUW
Quinn · Jungle
12 / 5 / 15
61.4% KP
32,763
27.4% share
18,048g
220 CS · 7.5/m
Blackhero1#EUW
Fizz · Mid
9 / 5 / 7
36.4% KP
16,227
13.6% share
12,848g
209 CS · 7.1/m
tukaan#tukan
Tristana · ADC
12 / 6 / 7
43.2% KP
29,872
25% share
18,068g
233 CS · 7.9/m
detdert adc acc#RANK1
Bard · Support
1 / 6 / 27
63.6% KP
15,556
13% share
10,630g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
