Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 68 days ago
5 / 3 / 4
K / D / A
30%
Kill participation
495.5
Damage / min
12,485g
485.2 gold / min
29
10 placed · 4 cleared
223
8.7 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
3 / 5 / 2
26.3% KP
11,593
13.7% share
9,310g
190 CS · 7.4/m
wakai wikis#emy
Graves · Jungle
5 / 4 / 6
57.9% KP
19,529
23.1% share
11,281g
212 CS · 8.2/m
kyeahOOOOOOOOOOO#FFFFF
Azir · Mid
8 / 4 / 2
52.6% KP
28,369
33.5% share
13,350g
244 CS · 9.5/m
KräftSmugglarn#EUW
Ezreal · ADC
2 / 8 / 7
47.4% KP
16,979
20.1% share
10,276g
188 CS · 7.3/m
Dongfang Yuechu#Dao
Leona · Support
1 / 9 / 12
68.4% KP
8,098
9.6% share
7,665g
27 CS · 1/m
Red side
VictoryBUILT#2603
Riven · Top
5 / 3 / 4
30% KP
12,751
12.7% share
12,485g
223 CS · 8.7/m
TwTv Wakunya#SKAJG
Skarner · Jungle
2 / 3 / 17
63.3% KP
16,026
15.9% share
10,721g
209 CS · 8.1/m
TWTV Peng04#Hanni
Ahri · Mid
8 / 5 / 10
60% KP
20,082
20% share
11,796g
209 CS · 8.1/m
Smile#14J
Kai'Sa · ADC
12 / 4 / 9
70% KP
34,252
34% share
15,443g
221 CS · 8.6/m
sindrelolpro2345#EUW
Senna · Support
3 / 4 / 18
70% KP
17,533
17.4% share
10,622g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
