Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 67 days ago
11 / 7 / 3
K / D / A
48.3%
Kill participation
1,154.8
Damage / min
12,336g
412.1 gold / min
23
11 placed · 3 cleared
195
6.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUILT#2603
Camille · Top
11 / 7 / 3
48.3% KP
34,567
31.3% share
12,336g
195 CS · 6.5/m
Diamondprox#ProX
Xin Zhao · Jungle
3 / 11 / 10
44.8% KP
20,562
18.6% share
11,403g
191 CS · 6.4/m
Toasty#G2WIN
Anivia · Mid
6 / 4 / 6
41.4% KP
29,179
26.4% share
11,900g
250 CS · 8.4/m
veve#7777
Riven · ADC
7 / 2 / 9
55.2% KP
17,302
15.7% share
14,477g
236 CS · 7.9/m
Rychly#001
Thresh · Support
2 / 7 / 15
58.6% KP
8,715
7.9% share
8,220g
19 CS · 0.6/m
Red side
VictorySHIHAN1#ALPHA
Zaahen · Top
9 / 3 / 7
51.6% KP
31,948
27.3% share
14,909g
249 CS · 8.3/m
VVR#333
Rengar · Jungle
10 / 8 / 10
64.5% KP
34,679
29.6% share
14,778g
233 CS · 7.8/m
CURSED ACCOUNT#DECAY
Tryndamere · Mid
1 / 5 / 6
22.6% KP
14,721
12.6% share
11,588g
243 CS · 8.1/m
MRO#ZKU
Cassiopeia · ADC
11 / 4 / 7
58.1% KP
29,139
24.9% share
14,347g
221 CS · 7.4/m
Smoke#TELLY
Alistar · Support
0 / 9 / 16
51.6% KP
6,520
5.6% share
7,757g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
