Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 63 days ago
6 / 10 / 6
K / D / A
46.2%
Kill participation
1,093.1
Damage / min
10,573g
413.3 gold / min
14
8 placed · 0 cleared
159
6.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Darius · Top
9 / 5 / 6
34.1% KP
14,838
13% share
12,129g
190 CS · 7.4/m
i miss hell mode#valti
Nidalee · Jungle
14 / 4 / 10
54.5% KP
24,882
21.7% share
15,530g
216 CS · 8.4/m
twitch Sixten#Bosse
Riven · Mid
14 / 6 / 12
59.1% KP
40,770
35.6% share
16,287g
215 CS · 8.4/m
Made in Heaven#Sofía
Ekko · ADC
6 / 6 / 8
31.8% KP
23,469
20.5% share
12,447g
200 CS · 7.8/m
Targamas#5555
Rell · Support
1 / 5 / 24
56.8% KP
10,603
9.3% share
8,689g
22 CS · 0.9/m
Red side
DefeatBUILT#2603
Varus · Top
6 / 10 / 6
46.2% KP
27,964
27.6% share
10,573g
159 CS · 6.2/m
G2 SkewMond#3327
Qiyana · Jungle
7 / 10 / 7
53.8% KP
22,764
22.5% share
12,985g
160 CS · 6.3/m
KC NEXT MIDKING#PANDA
Locke · Mid
11 / 8 / 7
69.2% KP
27,933
27.6% share
11,868g
157 CS · 6.1/m
Donna Hamilton#EUW
Senna · ADC
1 / 5 / 11
46.2% KP
13,624
13.5% share
9,861g
171 CS · 6.7/m
Sheeesh unbanned#fefe
Rakan · Support
1 / 12 / 15
61.5% KP
8,889
8.8% share
6,565g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
