Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 58 days ago
7 / 5 / 7
K / D / A
33.3%
Kill participation
584.7
Damage / min
14,339g
520.8 gold / min
21
9 placed · 1 cleared
220
8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv laabuk#0124
Lulu · Top
7 / 2 / 18
59.5% KP
17,510
16.5% share
12,012g
168 CS · 6.1/m
Turning Point 3#III
Lillia · Jungle
15 / 3 / 13
66.7% KP
35,983
33.9% share
16,952g
258 CS · 9.4/m
BUILT#2603
Riven · Mid
7 / 5 / 7
33.3% KP
16,099
15.2% share
14,339g
220 CS · 8/m
IcyRick#EUW
Jinx · ADC
10 / 4 / 10
47.6% KP
28,478
26.8% share
15,896g
267 CS · 9.7/m
T1 Smash#2006
Leona · Support
3 / 7 / 24
64.3% KP
8,048
7.6% share
9,542g
29 CS · 1.1/m
Red side
DefeatBarsas#BRAND
Brand · Top
1 / 7 / 3
19% KP
19,262
20.8% share
9,698g
215 CS · 7.8/m
NoobTownMayor#Noobs
Wukong · Jungle
7 / 10 / 4
52.4% KP
16,614
17.9% share
12,173g
186 CS · 6.8/m
indoor fish#EUW
Annie · Mid
3 / 8 / 9
57.1% KP
19,309
20.8% share
10,335g
186 CS · 6.8/m
KC NEXT ADKING#EUW
Tristana · ADC
8 / 7 / 4
57.1% KP
29,033
31.3% share
14,340g
246 CS · 8.9/m
MagiFelix5#EUW
Nautilus · Support
2 / 10 / 13
71.4% KP
8,521
9.2% share
8,081g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
