Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 57 days ago
12 / 6 / 10
K / D / A
47.8%
Kill participation
1,064
Damage / min
18,241g
541.8 gold / min
48
13 placed · 11 cleared
236
7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV Peng04#Hanni
Aurora · Top
7 / 6 / 11
50% KP
40,874
25.3% share
13,857g
261 CS · 7.8/m
Kiki#MATES
Qiyana · Jungle
12 / 7 / 13
69.4% KP
39,694
24.6% share
18,437g
184 CS · 5.5/m
Kingslayer#world
Vayne · Mid
9 / 10 / 12
58.3% KP
38,241
23.7% share
16,955g
289 CS · 8.6/m
XRACERRR#BUNNY
Corki · ADC
6 / 11 / 5
30.6% KP
26,714
16.5% share
14,146g
246 CS · 7.3/m
TWTV OnlySpatula#999
Shen · Support
2 / 12 / 14
44.4% KP
15,914
9.9% share
9,154g
32 CS · 1/m
Red side
Victorychill vibes#0130
Teemo · Top
5 / 6 / 11
34.8% KP
30,372
17.9% share
16,013g
316 CS · 9.4/m
Jekko#9313
Sylas · Jungle
8 / 7 / 13
45.7% KP
32,700
19.3% share
14,995g
237 CS · 7/m
BUILT#2603
Riven · Mid
12 / 6 / 10
47.8% KP
35,822
21.1% share
18,241g
236 CS · 7/m
twtvjvmei#HELLO
Ambessa · ADC
18 / 9 / 9
58.7% KP
52,273
30.8% share
18,535g
217 CS · 6.4/m
MagiFelix5#EUW
Karma · Support
3 / 8 / 23
56.5% KP
18,675
11% share
11,447g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
