Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 52 days ago
1 / 10 / 1
K / D / A
12.5%
Kill participation
728.9
Damage / min
8,103g
343.8 gold / min
15
8 placed · 1 cleared
187
7.9 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKoυssay3#EUW
Aurora · Top
5 / 2 / 7
33.3% KP
15,503
16.7% share
10,928g
191 CS · 8.1/m
close to perfect#shift
Aatrox · Jungle
7 / 3 / 3
27.8% KP
13,761
14.8% share
11,128g
195 CS · 8.3/m
ZIE#LOK
Sylas · Mid
4 / 3 / 4
22.2% KP
14,080
15.1% share
9,494g
157 CS · 6.7/m
Low Tier God#0005
Yunara · ADC
14 / 1 / 11
69.4% KP
40,163
43.2% share
20,301g
268 CS · 11.4/m
EXOFENG#KNEEL
Pyke · Support
6 / 7 / 13
52.8% KP
9,436
10.2% share
10,428g
13 CS · 0.6/m
Red side
DefeatHarvey Specter#Boss2
Kennen · Top
3 / 5 / 1
25% KP
12,355
19.3% share
9,200g
225 CS · 9.5/m
AitchAre#6767
Darius · Jungle
5 / 7 / 4
56.3% KP
10,308
16.1% share
9,189g
140 CS · 5.9/m
BUILT#2603
Riven · Mid
1 / 10 / 1
12.5% KP
17,178
26.8% share
8,103g
187 CS · 7.9/m
chasing ghosts#1314
Kai'Sa · ADC
4 / 9 / 5
56.3% KP
17,532
27.3% share
10,123g
178 CS · 7.6/m
kero ü nehar#EUW
Rakan · Support
3 / 5 / 6
56.3% KP
6,730
10.5% share
6,325g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
