Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 41 days ago
3 / 9 / 5
K / D / A
40%
Kill participation
577.2
Damage / min
13,892g
450.8 gold / min
16
12 placed · 0 cleared
231
7.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUILT#2603
Riven · Top
3 / 9 / 5
40% KP
17,788
18.3% share
13,892g
231 CS · 7.5/m
Kusakabe Shinra#win
Lee Sin · Jungle
5 / 6 / 1
30% KP
16,685
17.2% share
12,543g
219 CS · 7.1/m
bro#han
Yasuo · Mid
5 / 13 / 4
45% KP
15,912
16.4% share
12,092g
229 CS · 7.4/m
Junger Koch#BTS
Viktor · ADC
2 / 5 / 4
30% KP
31,090
32% share
12,447g
258 CS · 8.4/m
UnRecogniZED#MUSTA
Sylas · Support
5 / 10 / 5
50% KP
15,613
16.1% share
9,191g
28 CS · 0.9/m
Red side
Victoryanteno#PT1
Jayce · Top
14 / 4 / 8
51.2% KP
36,123
29% share
17,355g
294 CS · 9.5/m
EreS ReY#1953
Skarner · Jungle
1 / 0 / 18
44.2% KP
16,708
13.4% share
11,949g
207 CS · 6.7/m
Marek Brazda1#DOG
Locke · Mid
17 / 7 / 7
55.8% KP
31,228
25.1% share
16,114g
237 CS · 7.7/m
Yuta Okkotsu#BOAT
Syndra · ADC
7 / 7 / 9
37.2% KP
30,169
24.2% share
16,374g
281 CS · 9.1/m
kiss in rain#alex
Bard · Support
4 / 2 / 18
51.2% KP
10,417
8.4% share
10,978g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
