Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 41 days ago
4 / 7 / 8
K / D / A
32.4%
Kill participation
594.5
Damage / min
12,359g
453 gold / min
20
10 placed · 0 cleared
200
7.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBUILT#2603
Riven · Top
4 / 7 / 8
32.4% KP
16,221
13.3% share
12,359g
200 CS · 7.3/m
twtv Dismiss2#1079
Ekko · Jungle
17 / 3 / 4
56.8% KP
28,700
23.4% share
16,420g
227 CS · 8.3/m
MODE Полководец#00000
Twisted Fate · Mid
6 / 5 / 20
70.3% KP
29,362
24% share
14,085g
216 CS · 7.9/m
I am NAT#0601
Karthus · ADC
1 / 13 / 18
51.4% KP
26,545
21.7% share
11,723g
182 CS · 6.7/m
spirit2137#EUW
Senna · Support
9 / 5 / 18
73% KP
21,569
17.6% share
12,878g
39 CS · 1.4/m
Red side
Defeatsw33t0fd34th#No1
Camille · Top
4 / 5 / 8
36.4% KP
16,967
18% share
10,524g
185 CS · 6.8/m
kiss in rain#alex
Shaco · Jungle
3 / 8 / 11
42.4% KP
20,303
21.5% share
10,041g
161 CS · 5.9/m
NoobTownMayor#Noobs
Locke · Mid
8 / 9 / 3
33.3% KP
16,455
17.5% share
12,010g
220 CS · 8.1/m
Dressfire#BMS
Samira · ADC
16 / 7 / 7
69.7% KP
32,135
34.1% share
15,895g
234 CS · 8.6/m
baumbaumbaumi#EUW
Nautilus · Support
2 / 8 / 20
66.7% KP
8,421
8.9% share
8,417g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
