Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 39 days ago
0 / 7 / 17
K / D / A
48.6%
Kill participation
224.4
Damage / min
10,616g
256 gold / min
144
66 placed · 13 cleared
45
1.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Rumble · Top
3 / 8 / 6
36% KP
38,631
25.2% share
15,310g
308 CS · 7.4/m
twtv CruncyWM#WHITE
Sylas · Jungle
9 / 4 / 10
76% KP
33,117
21.6% share
17,600g
281 CS · 6.8/m
TWTV Peng04#Hanni
Ahri · Mid
4 / 9 / 9
52% KP
32,174
21% share
15,080g
285 CS · 6.9/m
KC NEXT ADKING#EUW
Ezreal · ADC
8 / 6 / 6
56% KP
38,139
24.9% share
20,035g
383 CS · 9.2/m
ANB SHC#2026
Nautilus · Support
1 / 9 / 13
56% KP
11,329
7.4% share
10,420g
33 CS · 0.8/m
Red side
VictoryVenour#EUW
Aurora · Top
5 / 2 / 15
57.1% KP
45,939
27.3% share
17,559g
339 CS · 8.2/m
Gacha Gamer#EUW
Talon · Jungle
9 / 2 / 16
71.4% KP
38,926
23.2% share
20,394g
368 CS · 8.9/m
TwTv BZ EUW#INSHL
Zed · Mid
7 / 5 / 11
51.4% KP
34,955
20.8% share
17,229g
304 CS · 7.3/m
Spear Shot#1111
Pantheon · ADC
14 / 9 / 11
71.4% KP
38,987
23.2% share
19,138g
257 CS · 6.2/m
BUILT#2603
Seraphine · Support
0 / 7 / 17
48.6% KP
9,307
5.5% share
10,616g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
