Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 34 days ago
1 / 7 / 6
K / D / A
17.9%
Kill participation
624.3
Damage / min
10,729g
324.8 gold / min
32
12 placed · 2 cleared
178
5.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBUILT#2603
Cho'Gath · Top
1 / 7 / 6
17.9% KP
20,623
14.3% share
10,729g
178 CS · 5.4/m
G2 SkewMond#3327
Qiyana · Jungle
11 / 1 / 8
48.7% KP
31,494
21.9% share
19,093g
272 CS · 8.2/m
Boda#win
Akali · Mid
16 / 6 / 3
48.7% KP
40,235
27.9% share
17,260g
259 CS · 7.8/m
KED1111111#1310
Syndra · ADC
4 / 3 / 9
33.3% KP
28,031
19.4% share
16,858g
311 CS · 9.4/m
Karazema#Nioo
Pantheon · Support
7 / 9 / 12
48.7% KP
23,753
16.5% share
12,094g
36 CS · 1.1/m
Red side
DefeatMaynter#EUW
Camille · Top
1 / 6 / 12
50% KP
31,912
23.2% share
11,743g
254 CS · 7.7/m
Kite Machine#2015
Lee Sin · Jungle
5 / 4 / 7
46.2% KP
18,481
13.4% share
14,329g
243 CS · 7.4/m
Nothing much#EUW
Locke · Mid
14 / 11 / 0
53.8% KP
32,055
23.3% share
15,718g
247 CS · 7.5/m
SHJY#Lure
Ezreal · ADC
5 / 6 / 5
38.5% KP
29,825
21.7% share
15,058g
289 CS · 8.7/m
Thumbs Down#4847
Vel'Koz · Support
1 / 12 / 13
53.8% KP
25,188
18.3% share
9,232g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
