Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 670 days ago
9 / 6 / 4
K / D / A
50%
Kill participation
859.6
Damage / min
14,183g
455.3 gold / min
18
1 placed · 4 cleared
225
7.2 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShadowClaw#Toxic
Volibear · Top
1 / 8 / 4
19.2% KP
23,372
21.3% share
10,068g
213 CS · 6.8/m
Šovïet Jungler#EUNE
Bel'Veth · Jungle
9 / 6 / 4
50% KP
26,776
24.4% share
14,183g
225 CS · 7.2/m
anotherpermatogo#EUNE
Swain · Mid
3 / 9 / 11
53.8% KP
19,666
17.9% share
10,200g
189 CS · 6.1/m
Waris#EUNE
Varus · ADC
12 / 7 / 6
69.2% KP
26,807
24.4% share
15,123g
219 CS · 7/m
Dakkei#EUNE
Maokai · Support
1 / 8 / 11
46.2% KP
13,055
11.9% share
7,264g
22 CS · 0.7/m
Red side
VictoryKalaraja#Dubra
Aatrox · Top
10 / 2 / 8
47.4% KP
36,904
26.2% share
14,861g
219 CS · 7/m
Trivalohelaric#9738
Rengar · Jungle
10 / 4 / 9
50% KP
33,949
24.1% share
15,956g
261 CS · 8.4/m
Erocobilyn#87449
Sylas · Mid
8 / 4 / 7
39.5% KP
22,831
16.2% share
13,421g
204 CS · 6.5/m
Famwell#4200
Nami · Support
2 / 6 / 16
47.4% KP
13,319
9.5% share
9,270g
35 CS · 1.1/m
Diamond 4ever ツ#MFOTP
Miss Fortune · ADC
8 / 10 / 8
42.1% KP
33,918
24.1% share
14,771g
249 CS · 8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
