Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Normal Draft · 109 days ago
9 / 11 / 11
K / D / A
33.9%
Kill participation
622.8
Damage / min
12,189g
389.4 gold / min
40
16 placed · 2 cleared
29
0.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTitanGodXx#10195
Kennen · Top
5 / 12 / 4
15.8% KP
24,811
15.6% share
9,521g
141 CS · 4.5/m
swoop#smeke
Kayn · Jungle
9 / 10 / 12
36.8% KP
27,963
17.5% share
13,137g
156 CS · 5/m
makhai#deity
Locke · Mid
22 / 12 / 2
42.1% KP
44,250
27.8% share
17,145g
171 CS · 5.5/m
Tacitus Kilgore#masz
Ezreal · ADC
12 / 13 / 9
36.8% KP
42,955
26.9% share
18,179g
249 CS · 8/m
Roxxtar#missh
Blitzcrank · Support
9 / 12 / 11
35.1% KP
19,479
12.2% share
10,946g
40 CS · 1.3/m
Red side
VictoryCyrus Drake#afro
Briar · Top
12 / 8 / 6
30.5% KP
27,293
18.9% share
14,669g
196 CS · 6.3/m
Queeneeder#feed
Quinn · Jungle
19 / 13 / 7
44.1% KP
44,279
30.7% share
17,789g
208 CS · 6.6/m
0killcarry#alpha
Irelia · Mid
4 / 12 / 6
16.9% KP
19,091
13.2% share
12,623g
200 CS · 6.4/m
Noxus guillotine#EUNE
Jinx · ADC
15 / 13 / 9
40.7% KP
34,140
23.7% share
19,082g
249 CS · 8/m
Barvy IQ#GOAT
Swain · Support
9 / 11 / 11
33.9% KP
19,493
13.5% share
12,189g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
