Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Victory
Normal Draft · 109 days ago
0 / 6 / 32
K / D / A
57.1%
Kill participation
339.8
Damage / min
11,513g
359 gold / min
40
16 placed · 1 cleared
19
0.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmagnus loverboy#EUNE
Sion · Top
4 / 14 / 8
38.7% KP
19,597
21% share
11,373g
180 CS · 5.6/m
Antonino#6490
Kha'Zix · Jungle
3 / 14 / 10
41.9% KP
13,350
14.3% share
10,996g
118 CS · 3.7/m
SanCher11#EUNE
Kayle · Mid
7 / 7 / 8
48.4% KP
23,524
25.2% share
17,426g
339 CS · 10.6/m
MommyShreck#EUNE
Veigar · ADC
10 / 10 / 6
51.6% KP
19,877
21.3% share
15,019g
181 CS · 5.6/m
simonsiiiimon#4280
Gragas · Support
7 / 11 / 13
64.5% KP
17,162
18.4% share
12,368g
70 CS · 2.2/m
Red side
VictoryrAza#cls63
Yone · Top
8 / 7 / 7
26.8% KP
43,748
21.7% share
14,683g
274 CS · 8.5/m
Queeneeder#feed
Viego · Jungle
12 / 9 / 9
37.5% KP
25,689
12.7% share
15,592g
193 CS · 6/m
Khaz Bałagane#EUNE
Syndra · Mid
23 / 0 / 5
50% KP
61,668
30.6% share
19,543g
260 CS · 8.1/m
Noxus guillotine#EUNE
Corki · ADC
13 / 10 / 7
35.7% KP
59,805
29.6% share
18,899g
275 CS · 8.6/m
Barvy IQ#GOAT
Yuumi · Support
0 / 6 / 32
57.1% KP
10,896
5.4% share
11,513g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
