Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Normal Draft · 108 days ago
16 / 2 / 4
K / D / A
51.3%
Kill participation
1,281.1
Damage / min
15,400g
573.2 gold / min
17
9 placed · 0 cleared
211
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJafa#3440
Camille · Top
1 / 9 / 6
21.2% KP
6,818
7.4% share
7,046g
82 CS · 3.1/m
AlexeyGray#Patka
Shaco · Jungle
3 / 7 / 8
33.3% KP
20,446
22.1% share
9,652g
161 CS · 6/m
Michałek LESZCZ#EUNE
Mel · Mid
10 / 6 / 4
42.4% KP
19,176
20.7% share
10,502g
169 CS · 6.3/m
SIONaraa#420
Tahm Kench · ADC
17 / 7 / 10
81.8% KP
35,198
38% share
13,903g
116 CS · 4.3/m
Czysty#od em
Neeko · Support
2 / 10 / 7
27.3% KP
10,875
11.8% share
7,972g
55 CS · 2/m
Red side
VictoryBarvy IQ#GOAT
Darius · Top
16 / 2 / 4
51.3% KP
34,420
28% share
15,400g
211 CS · 7.9/m
Queeneeder#feed
Quinn · Jungle
3 / 4 / 12
38.5% KP
17,617
14.3% share
12,076g
208 CS · 7.7/m
SpellBookHater#GwG
Viktor · Mid
5 / 5 / 9
35.9% KP
28,292
23% share
10,697g
182 CS · 6.8/m
Kubs0nRPK#EUNE
Miss Fortune · ADC
10 / 11 / 8
46.2% KP
33,690
27.4% share
12,740g
155 CS · 5.8/m
bagaleriiiiiiiii#yah
Lulu · Support
5 / 11 / 14
48.7% KP
9,045
7.3% share
9,286g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
