Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Defeat
Normal Draft · 108 days ago
1 / 5 / 25
K / D / A
55.3%
Kill participation
344.9
Damage / min
10,711g
298.6 gold / min
31
15 placed · 2 cleared
26
0.7 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySigmas3409#3139
Malphite · Top
1 / 8 / 12
30.2% KP
21,406
13.8% share
12,154g
206 CS · 5.7/m
Olivierek007#EUNE
Nidalee · Jungle
8 / 8 / 18
60.5% KP
30,960
19.9% share
17,502g
229 CS · 6.4/m
rickendicken#5202
Talon · Mid
22 / 5 / 8
69.8% KP
69,483
44.7% share
20,508g
228 CS · 6.4/m
papa chulo#6789
Vayne · ADC
8 / 13 / 7
34.9% KP
22,820
14.7% share
15,339g
203 CS · 5.7/m
ÎmiPlac Doamnele#Cutie
Kalista · Support
4 / 13 / 7
25.6% KP
10,796
6.9% share
13,943g
141 CS · 3.9/m
Red side
DefeatMaster Reporter#2137
Master Yi · Top
11 / 9 / 9
42.6% KP
51,200
30.2% share
16,715g
219 CS · 6.1/m
Queeneeder#feed
Ekko · Jungle
11 / 9 / 8
40.4% KP
33,078
19.5% share
15,618g
222 CS · 6.2/m
F210GURITA#BOSS
Fizz · Mid
10 / 9 / 2
25.5% KP
23,830
14.1% share
14,035g
166 CS · 4.6/m
Adam#RANK1
Ezreal · ADC
14 / 11 / 7
44.7% KP
49,099
29% share
16,917g
277 CS · 7.7/m
Barvy IQ#GOAT
Yuumi · Support
1 / 5 / 25
55.3% KP
12,371
7.3% share
10,711g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
