Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shaco
Victory
Summoner's Rift · 102 days ago
13 / 8 / 13
K / D / A
49.1%
Kill participation
1,122.3
Damage / min
16,753g
759.2 gold / min
24
3 placed · 5 cleared
104
4.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
14
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbuhsta#EUNE
Garen · Top
4 / 8 / 6
40% KP
15,088
21.7% share
18,165g
142 CS · 6.4/m
PainDuke#EUNE
Shaco · Jungle
6 / 8 / 4
40% KP
13,636
19.6% share
14,862g
97 CS · 4.4/m
xChosenOne#EUNE
Locke · Mid
9 / 12 / 5
56% KP
15,541
22.3% share
17,265g
103 CS · 4.7/m
PuppyEyes#3333
Katarina · ADC
6 / 12 / 6
48% KP
17,402
25% share
15,849g
98 CS · 4.4/m
SlowCaw#EUNE
Fiddlesticks · Support
0 / 13 / 7
28% KP
7,941
11.4% share
15,625g
81 CS · 3.7/m
Red side
VictoryI dont blink v2#blink
Teemo · Top
8 / 2 / 9
32.1% KP
29,445
21.7% share
17,048g
136 CS · 6.2/m
Barvy IQ#GOAT
Shaco · Jungle
13 / 8 / 13
49.1% KP
24,765
18.2% share
16,753g
104 CS · 4.7/m
Le Chapelier Fou#00001
Ahri · Mid
10 / 5 / 10
37.7% KP
31,467
23.2% share
18,734g
139 CS · 6.3/m
NALGOTICA#lxve
Katarina · ADC
18 / 7 / 12
56.6% KP
39,857
29.4% share
19,809g
136 CS · 6.2/m
Skeni Sativo#EUNE
Yuumi · Support
4 / 3 / 32
67.9% KP
10,186
7.5% share
15,897g
4 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
