Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 101 days ago
18 / 1 / 6
K / D / A
57.1%
Kill participation
1,135.7
Damage / min
16,814g
688.2 gold / min
20
1 placed · 5 cleared
245
10 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHayley Williams#POUF
Kayle · Top
6 / 7 / 6
28.6% KP
22,772
21.6% share
10,899g
171 CS · 7/m
Barvy IQ#GOAT
Bel'Veth · Jungle
18 / 1 / 6
57.1% KP
27,748
26.3% share
16,814g
245 CS · 10/m
lekarz z uj#EUNE
Katarina · Mid
17 / 3 / 7
57.1% KP
33,511
31.7% share
16,055g
219 CS · 9/m
HrabiaMontekrst0#EUNE
Draven · ADC
1 / 7 / 9
23.8% KP
12,549
11.9% share
10,407g
180 CS · 7.4/m
Luxemberczyk#EUNE
Maokai · Support
0 / 6 / 11
26.2% KP
9,020
8.5% share
7,496g
25 CS · 1/m
Red side
DefeatAmanetistu#00000
Darius · Top
4 / 11 / 2
25% KP
15,073
18.9% share
8,041g
159 CS · 6.5/m
Daniabanat#6334
Viego · Jungle
1 / 8 / 5
25% KP
9,096
11.4% share
9,228g
164 CS · 6.7/m
X Dodo X#EUNE
Diana · Mid
3 / 8 / 4
29.2% KP
17,715
22.3% share
8,803g
164 CS · 6.7/m
lemon heist#EUNE
Jhin · ADC
15 / 8 / 3
75% KP
28,357
35.6% share
14,207g
180 CS · 7.4/m
YATANKI00#1537
Seraphine · Support
1 / 7 / 15
66.7% KP
9,302
11.7% share
7,081g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
