Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Summoner's Rift · 100 days ago
9 / 7 / 9
K / D / A
30%
Kill participation
1,418.9
Damage / min
22,137g
763.8 gold / min
16
8 placed · 0 cleared
152
5.2 CS / min
Objective control
1
Dragons
1
Baron
13
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryForever With Him#0210
Sett · Top
12 / 8 / 13
53.2% KP
68,659
28% share
25,393g
171 CS · 5.9/m
Cianit Zed#EUNE
Zed · Jungle
8 / 11 / 21
61.7% KP
53,611
21.9% share
24,342g
175 CS · 6/m
Deror1000#2525
Akshan · Mid
15 / 14 / 13
59.6% KP
55,008
22.5% share
26,819g
115 CS · 4/m
NoRimez#AGA
Mel · ADC
4 / 19 / 20
51.1% KP
39,515
16.1% share
23,220g
143 CS · 4.9/m
GROWINGPAINs#Glad
Akali · Support
8 / 8 / 9
36.2% KP
28,141
11.5% share
22,814g
102 CS · 3.5/m
Red side
DefeatBarvy IQ#GOAT
Cho'Gath · Top
9 / 7 / 9
30% KP
41,125
17.6% share
22,137g
152 CS · 5.2/m
1h85un#EUNE
Master Yi · Jungle
7 / 10 / 5
20% KP
22,267
9.5% share
21,173g
164 CS · 5.7/m
I dont blink v2#blink
Karthus · Mid
20 / 9 / 14
56.7% KP
78,436
33.6% share
24,961g
213 CS · 7.3/m
NALGOTICA#lxve
Katarina · ADC
21 / 9 / 21
70% KP
80,747
34.6% share
26,281g
146 CS · 5/m
Skeni Sativo#EUNE
Lulu · Support
3 / 13 / 33
60% KP
10,924
4.7% share
20,924g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
