Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 95 days ago
21 / 5 / 4
K / D / A
58.1%
Kill participation
1,238.9
Damage / min
22,897g
652.3 gold / min
31
1 placed · 3 cleared
313
8.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Hollow#Blaze
K'Sante · Top
5 / 7 / 6
31.4% KP
20,613
16.3% share
13,304g
272 CS · 7.7/m
Bokaa#RIP
Hecarim · Jungle
6 / 12 / 5
31.4% KP
16,800
13.3% share
11,750g
146 CS · 4.2/m
GalaxyBoombox#EUNE
Hwei · Mid
9 / 15 / 8
48.6% KP
39,072
30.8% share
12,933g
197 CS · 5.6/m
QAQzhaoAP4506303#77777
Draven · ADC
15 / 4 / 6
60% KP
42,234
33.3% share
25,372g
354 CS · 10.1/m
ozipyra#PYRA
Renata Glasc · Support
0 / 5 / 20
57.1% KP
7,995
6.3% share
9,814g
42 CS · 1.2/m
Red side
VictoryXTRM#4155
Sett · Top
4 / 8 / 5
20.9% KP
16,419
10% share
12,668g
233 CS · 6.6/m
Barvy IQ#GOAT
Bel'Veth · Jungle
21 / 5 / 4
58.1% KP
43,486
26.5% share
22,897g
313 CS · 8.9/m
Adelin#SCAR
Syndra · Mid
10 / 8 / 9
44.2% KP
48,640
29.6% share
17,555g
268 CS · 7.6/m
Edmond Dantes#2912
Smolder · ADC
3 / 9 / 11
32.6% KP
28,668
17.4% share
14,621g
227 CS · 6.5/m
Derek The Drunk#EUNE
Vel'Koz · Support
5 / 6 / 10
34.9% KP
27,085
16.5% share
11,943g
62 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
