Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 95 days ago
15 / 8 / 7
K / D / A
75.9%
Kill participation
1,041.4
Damage / min
13,713g
510.7 gold / min
13
1 placed · 1 cleared
168
6.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatauto auto death#0420
Malphite · Top
1 / 6 / 6
24.1% KP
13,176
15.2% share
8,435g
168 CS · 6.3/m
Barvy IQ#GOAT
Naafiri · Jungle
15 / 8 / 7
75.9% KP
27,962
32.4% share
13,713g
168 CS · 6.3/m
uued#nmk
Nasus · Mid
9 / 7 / 6
51.7% KP
19,887
23% share
11,485g
165 CS · 6.1/m
helo#HELO
Kog'Maw · ADC
4 / 10 / 6
34.5% KP
19,142
22.2% share
10,023g
184 CS · 6.9/m
Fkn0wned#EUNE
Lulu · Support
0 / 8 / 14
48.3% KP
6,235
7.2% share
6,903g
24 CS · 0.9/m
Red side
VictoryPridefulQueen#EUNE
Anivia · Top
6 / 1 / 14
51.3% KP
24,771
20.7% share
12,180g
207 CS · 7.7/m
Evvyntador#EUNE
Kha'Zix · Jungle
6 / 9 / 10
41% KP
15,430
12.9% share
11,809g
180 CS · 6.7/m
Sawanjo#EUNE
Viktor · Mid
13 / 6 / 12
64.1% KP
35,016
29.2% share
12,755g
157 CS · 5.8/m
Tinutz#EUNE
Yunara · ADC
11 / 6 / 9
51.3% KP
31,984
26.7% share
16,273g
219 CS · 8.2/m
Hirvipommi#EUNE
Nautilus · Support
3 / 7 / 25
71.8% KP
12,693
10.6% share
9,503g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
