Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 92 days ago
22 / 3 / 8
K / D / A
81.1%
Kill participation
1,445.4
Damage / min
22,797g
724.5 gold / min
30
1 placed · 4 cleared
277
8.8 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRussiFalek#Falek
Gangplank · Top
3 / 13 / 4
26.9% KP
37,106
25.8% share
14,974g
284 CS · 9/m
a ethan#EUNE
Rek'Sai · Jungle
4 / 4 / 6
38.5% KP
21,868
15.2% share
13,369g
257 CS · 8.2/m
verfi#777
Akali · Mid
10 / 4 / 5
57.7% KP
35,146
24.4% share
13,977g
238 CS · 7.6/m
silwerhawk32#EUNE
Katarina · ADC
9 / 10 / 7
61.5% KP
41,728
29% share
14,268g
222 CS · 7.1/m
massage my pixie#NOOB
Lulu · Support
0 / 6 / 18
69.2% KP
8,231
5.7% share
8,515g
28 CS · 0.9/m
Red side
VictoryCoolkelvin07#3456
Kled · Top
10 / 5 / 7
45.9% KP
32,014
26.2% share
14,746g
222 CS · 7.1/m
Barvy IQ#GOAT
Bel'Veth · Jungle
22 / 3 / 8
81.1% KP
45,481
37.2% share
22,797g
277 CS · 8.8/m
yosha#3232
Sylas · Mid
2 / 6 / 6
21.6% KP
17,574
14.4% share
10,555g
204 CS · 6.5/m
lekarz z uj#EUNE
Jhin · ADC
0 / 9 / 7
18.9% KP
13,193
10.8% share
11,336g
235 CS · 7.5/m
Anyáddal fürdök#EUNE
Tahm Kench · Support
3 / 3 / 13
43.2% KP
14,131
11.5% share
10,752g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
