Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Summoner's Rift · 87 days ago
18 / 5 / 9
K / D / A
50%
Kill participation
2,632
Damage / min
17,750g
860.3 gold / min
11
5 placed · 0 cleared
102
4.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAshke0Akhar#EUNE
Tahm Kench · Top
4 / 12 / 8
52.2% KP
29,669
31.2% share
14,228g
99 CS · 4.8/m
kismold#4412
Lillia · Jungle
8 / 12 / 7
65.2% KP
24,860
26.2% share
15,381g
62 CS · 3/m
PLG Riskape #EUNE
Katarina · Mid
8 / 7 / 5
56.5% KP
16,208
17.1% share
14,517g
86 CS · 4.2/m
庫塔斯#420
Yasuo · ADC
2 / 12 / 5
30.4% KP
15,487
16.3% share
16,581g
157 CS · 7.6/m
Kamczidxx#EUNE
Seraphine · Support
1 / 11 / 9
43.5% KP
8,836
9.3% share
15,143g
60 CS · 2.9/m
Red side
VictoryBarvy IQ#GOAT
Yone · Top
18 / 5 / 9
50% KP
54,306
32.9% share
17,750g
102 CS · 4.9/m
Adam int acc#WHO
Locke · Jungle
16 / 4 / 10
48.1% KP
36,441
22.1% share
16,514g
117 CS · 5.7/m
blink not found#404
Karthus · Mid
4 / 3 / 4
14.8% KP
15,315
9.3% share
15,949g
196 CS · 9.5/m
NALGOTICA#lxve
Katarina · ADC
13 / 6 / 11
44.4% KP
39,803
24.1% share
15,126g
79 CS · 3.8/m
Hanniko123456789#AAAAA
Galio · Support
3 / 5 / 19
40.7% KP
19,066
11.6% share
15,549g
53 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
