Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Summoner's Rift · 87 days ago
11 / 9 / 9
K / D / A
33.9%
Kill participation
898
Damage / min
21,721g
768.9 gold / min
22
7 placed · 1 cleared
155
5.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
15
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeataDe0n#EUNE
Yasuo · Top
3 / 14 / 11
30.4% KP
31,516
14.9% share
23,208g
212 CS · 7.5/m
Adamis#7404
Evelynn · Jungle
4 / 14 / 11
32.6% KP
34,502
16.4% share
21,031g
86 CS · 3/m
Prototyp#5551
Malzahar · Mid
9 / 11 / 9
39.1% KP
41,688
19.8% share
23,634g
196 CS · 6.9/m
Tišna#EUW
Jinx · ADC
16 / 11 / 8
52.2% KP
55,109
26.1% share
25,775g
217 CS · 7.7/m
Le0nida5300#EUNE
Shaco · Support
14 / 9 / 12
56.5% KP
48,142
22.8% share
23,906g
92 CS · 3.3/m
Red side
VictoryKrinya#5311
Sett · Top
14 / 8 / 4
30.5% KP
40,052
23.3% share
26,201g
195 CS · 6.9/m
Barvy IQ#GOAT
Darius · Jungle
11 / 9 / 9
33.9% KP
25,369
14.8% share
21,721g
155 CS · 5.5/m
blink not found#404
Teemo · Mid
8 / 9 / 12
33.9% KP
42,441
24.7% share
21,489g
146 CS · 5.2/m
NALGOTICA#lxve
Katarina · ADC
24 / 10 / 8
54.2% KP
55,595
32.4% share
23,921g
135 CS · 4.8/m
Adam int acc#WHO
Lulu · Support
2 / 10 / 23
42.4% KP
8,210
4.8% share
20,424g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
