Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 84 days ago
1 / 6 / 7
K / D / A
15.1%
Kill participation
241.5
Damage / min
11,325g
361.2 gold / min
21
10 placed · 0 cleared
222
7.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmaty0808#EUNE
Renekton · Top
5 / 4 / 7
27.3% KP
14,983
11.1% share
10,880g
174 CS · 5.6/m
Jurik#ACS
Warwick · Jungle
19 / 10 / 9
63.6% KP
34,491
25.6% share
15,310g
160 CS · 5.1/m
Nomoon42#EUNE
Vex · Mid
9 / 11 / 10
43.2% KP
38,819
28.8% share
13,248g
190 CS · 6.1/m
void#AZOS
Twitch · ADC
10 / 18 / 10
45.5% KP
38,871
28.8% share
13,390g
141 CS · 4.5/m
PseudoAteh#EUNE
Karma · Support
1 / 10 / 15
36.4% KP
7,683
5.7% share
8,404g
43 CS · 1.4/m
Red side
Victoryinclip#1337
Quinn · Top
6 / 15 / 5
20.8% KP
29,560
20.9% share
12,313g
181 CS · 5.8/m
NoYaN#M007
Wukong · Jungle
12 / 5 / 7
35.8% KP
24,267
17.1% share
15,417g
193 CS · 6.2/m
Barvy IQ#GOAT
Yone · Mid
1 / 6 / 7
15.1% KP
7,570
5.3% share
11,325g
222 CS · 7.1/m
twtv 3clipselol#twtv1
Vayne · ADC
21 / 12 / 15
67.9% KP
45,795
32.4% share
18,873g
165 CS · 5.3/m
Im from Romania#EUNE
Lux · Support
13 / 6 / 23
67.9% KP
34,359
24.3% share
14,258g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
