Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 83 days ago
11 / 3 / 10
K / D / A
63.6%
Kill participation
1,027.6
Damage / min
15,723g
575.2 gold / min
25
1 placed · 7 cleared
240
8.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBurby01#Carry
Dr. Mundo · Top
1 / 5 / 1
9.1% KP
15,124
18% share
9,125g
208 CS · 7.6/m
Never enough#HECA1
Hecarim · Jungle
6 / 4 / 4
45.5% KP
10,275
12.2% share
12,037g
226 CS · 8.3/m
in ketten gelegt#8 D
Katarina · Mid
7 / 4 / 6
59.1% KP
28,697
34.1% share
12,500g
222 CS · 8.1/m
jean ga0aza#777
Akshan · ADC
8 / 10 / 1
40.9% KP
22,554
26.8% share
11,865g
197 CS · 7.2/m
Leon#6387
Braum · Support
0 / 10 / 12
54.5% KP
7,389
8.8% share
7,051g
23 CS · 0.8/m
Red side
Victorygprok#EUNE
Irelia · Top
5 / 3 / 5
30.3% KP
25,742
19.8% share
13,365g
264 CS · 9.7/m
Barvy IQ#GOAT
Bel'Veth · Jungle
11 / 3 / 10
63.6% KP
28,089
21.6% share
15,723g
240 CS · 8.8/m
LateralExpert#LAE
Viktor · Mid
8 / 4 / 8
48.5% KP
30,423
23.4% share
12,129g
214 CS · 7.8/m
GOAT11#KOZEL
Ezreal · ADC
8 / 5 / 6
42.4% KP
34,447
26.5% share
14,702g
224 CS · 8.2/m
Viroxx#EUNE
Maokai · Support
1 / 7 / 11
36.4% KP
11,215
8.6% share
8,081g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
