Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 81 days ago
11 / 4 / 7
K / D / A
40.9%
Kill participation
1,213.1
Damage / min
20,409g
533.6 gold / min
47
17 placed · 2 cleared
337
8.8 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheolove666#EUNE
Viktor · Top
4 / 7 / 9
29.5% KP
41,305
22.2% share
14,198g
305 CS · 8/m
UNFEEL#HEVN
Viego · Jungle
14 / 7 / 9
52.3% KP
37,058
19.9% share
20,233g
283 CS · 7.4/m
Vengeanc3#ends
Malzahar · Mid
4 / 10 / 14
40.9% KP
38,682
20.7% share
13,829g
282 CS · 7.4/m
Turcsi#EUNE
Jhin · ADC
18 / 9 / 11
65.9% KP
56,335
30.2% share
19,952g
264 CS · 6.9/m
FlayThenPray#Hook
Thresh · Support
4 / 11 / 27
70.5% KP
13,046
7% share
12,165g
34 CS · 0.9/m
Red side
VictoryBarvy IQ#GOAT
Yone · Top
11 / 4 / 7
40.9% KP
46,400
28.7% share
20,409g
337 CS · 8.8/m
Jooomi#EUNE
Sylas · Jungle
8 / 10 / 10
40.9% KP
19,121
11.8% share
16,854g
259 CS · 6.8/m
Kostow#7777
Vladimir · Mid
7 / 7 / 12
43.2% KP
36,517
22.6% share
16,745g
290 CS · 7.6/m
KITTING EXE#beton
Jinx · ADC
15 / 10 / 13
63.6% KP
48,713
30.2% share
22,622g
316 CS · 8.3/m
supreme leader#yaoi
Soraka · Support
3 / 13 / 28
70.5% KP
10,670
6.6% share
12,928g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
