Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 77 days ago
0 / 7 / 6
K / D / A
33.3%
Kill participation
196.2
Damage / min
8,465g
382.5 gold / min
13
4 placed · 0 cleared
161
7.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywilhelm grub#3101
K'Sante · Top
2 / 5 / 5
20.6% KP
7,447
9.4% share
7,733g
150 CS · 6.8/m
pushpulllegs#outer
Lee Sin · Jungle
15 / 1 / 4
55.9% KP
17,489
22% share
12,974g
151 CS · 6.8/m
Zzz#back
Kassadin · Mid
1 / 1 / 10
32.4% KP
10,791
13.6% share
9,557g
177 CS · 8/m
mute all random#EUNE
Kalista · ADC
9 / 6 / 11
58.8% KP
27,102
34.1% share
13,410g
196 CS · 8.9/m
ZARODIN#SHUB
Sona · Support
7 / 5 / 18
73.5% KP
16,742
21% share
9,240g
21 CS · 0.9/m
Red side
Defeatmati hromehearts#elo
Fiora · Top
6 / 3 / 2
44.4% KP
17,392
27.5% share
9,900g
177 CS · 8/m
Barvy IQ#GOAT
Bel'Veth · Jungle
0 / 7 / 6
33.3% KP
4,343
6.9% share
8,465g
161 CS · 7.3/m
SilosaSun#vau
Hwei · Mid
4 / 6 / 1
27.8% KP
13,683
21.6% share
8,338g
178 CS · 8/m
Kayanashi#RAVE
Kai'Sa · ADC
6 / 8 / 2
44.4% KP
16,134
25.5% share
9,318g
134 CS · 6.1/m
J0HN KIRIAK0U#humus
Camille · Support
2 / 10 / 9
61.1% KP
11,727
18.5% share
7,482g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
