Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 77 days ago
8 / 5 / 7
K / D / A
41.7%
Kill participation
541
Damage / min
14,430g
514.1 gold / min
16
3 placed · 1 cleared
235
8.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCRONUSSJAGA#2003
Jayce · Top
6 / 8 / 2
36.4% KP
35,691
28.6% share
12,588g
258 CS · 9.2/m
uglyface#solo
Master Yi · Jungle
5 / 7 / 4
40.9% KP
22,993
18.4% share
11,185g
181 CS · 6.4/m
Gliwicki Rzeźnik#EUNE
Malphite · Mid
6 / 11 / 6
54.5% KP
27,396
21.9% share
11,381g
150 CS · 5.3/m
Theolove666#EUNE
Veigar · ADC
5 / 5 / 3
36.4% KP
30,182
24.2% share
13,320g
259 CS · 9.2/m
J0HN KIRIAK0U#humus
Sona · Support
0 / 5 / 7
31.8% KP
8,577
6.9% share
6,556g
18 CS · 0.6/m
Red side
Victorymati hromehearts#elo
Dr. Mundo · Top
8 / 4 / 17
69.4% KP
32,068
29.3% share
14,107g
184 CS · 6.6/m
Barvy IQ#GOAT
Bel'Veth · Jungle
8 / 5 / 7
41.7% KP
15,184
13.9% share
14,430g
235 CS · 8.4/m
Onenir#METIN
Lissandra · Mid
9 / 5 / 13
61.1% KP
31,586
28.8% share
13,196g
211 CS · 7.5/m
ClaudiuBluE#EUNE
Jinx · ADC
9 / 4 / 7
44.4% KP
22,738
20.8% share
14,009g
202 CS · 7.2/m
Mil0Š 031#ipce
Milio · Support
2 / 4 / 20
61.1% KP
7,997
7.3% share
9,337g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
