Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 72 days ago
17 / 3 / 4
K / D / A
60%
Kill participation
1,331.3
Damage / min
18,748g
688.4 gold / min
27
2 placed · 5 cleared
269
9.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRageHub#EUNE
Yasuo · Top
5 / 6 / 4
23.7% KP
19,679
16.1% share
13,208g
249 CS · 9.1/m
Focus#e14
Graves · Jungle
14 / 6 / 8
57.9% KP
37,887
30.9% share
15,632g
214 CS · 7.9/m
FLAWS AND SINS#Adel
Locke · Mid
12 / 8 / 6
47.4% KP
28,021
22.9% share
12,962g
170 CS · 6.2/m
One Autumn Leaƒ#VAYN
Kai'Sa · ADC
5 / 8 / 9
36.8% KP
27,232
22.2% share
12,967g
214 CS · 7.9/m
Z3nTeIZI十#777Z
Maokai · Support
2 / 7 / 17
50% KP
9,724
7.9% share
8,367g
21 CS · 0.8/m
Red side
VictoryDoran my Goat#123
Yone · Top
1 / 9 / 11
34.3% KP
15,480
14.7% share
10,287g
197 CS · 7.2/m
Barvy IQ#GOAT
Bel'Veth · Jungle
17 / 3 / 4
60% KP
36,256
34.5% share
18,748g
269 CS · 9.9/m
Si tdoj Kici#ime
Galio · Mid
9 / 7 / 13
62.9% KP
22,895
21.8% share
12,885g
168 CS · 6.2/m
WaKaRaNeR#EUNE
Swain · ADC
7 / 10 / 8
42.9% KP
21,657
20.6% share
12,612g
200 CS · 7.3/m
Leonop123#EUNE
Janna · Support
1 / 9 / 19
57.1% KP
8,806
8.4% share
8,837g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
