Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 71 days ago
12 / 5 / 5
K / D / A
54.8%
Kill participation
1,099.2
Damage / min
14,266g
594.4 gold / min
18
3 placed · 1 cleared
210
8.8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCute ekitten#66666
Nasus · Top
0 / 10 / 1
3.7% KP
6,425
8.5% share
7,159g
162 CS · 6.8/m
4 Spirits 1 King#Dyr
Udyr · Jungle
6 / 5 / 1
25.9% KP
12,520
16.6% share
10,827g
191 CS · 8/m
PridefulQueen#EUNE
Aurora · Mid
10 / 8 / 3
48.1% KP
27,082
35.9% share
9,010g
141 CS · 5.9/m
Petrichor#0023
Tristana · ADC
8 / 4 / 6
51.9% KP
20,010
26.6% share
9,452g
173 CS · 7.2/m
Jajan Jović#8604
Thresh · Support
3 / 4 / 13
59.3% KP
9,307
12.4% share
8,066g
31 CS · 1.3/m
Red side
VictoryShadow Marker#EUNE
K'Sante · Top
8 / 1 / 7
48.4% KP
22,466
23.1% share
11,940g
174 CS · 7.3/m
Barvy IQ#GOAT
Bel'Veth · Jungle
12 / 5 / 5
54.8% KP
26,381
27.1% share
14,266g
210 CS · 8.8/m
Walking Dragon#EUNE
Azir · Mid
7 / 8 / 6
41.9% KP
26,050
26.7% share
10,663g
159 CS · 6.6/m
LORD UROŠ#333
Ziggs · ADC
3 / 1 / 3
19.4% KP
15,998
16.4% share
12,655g
229 CS · 9.5/m
381#EU123
Brand · Support
1 / 12 / 7
25.8% KP
6,542
6.7% share
7,075g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
