Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Summoner's Rift · 70 days ago
9 / 12 / 4
K / D / A
26.5%
Kill participation
1,237.3
Damage / min
22,466g
828.5 gold / min
14
7 placed · 0 cleared
203
7.5 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblink not found#404
Teemo · Top
11 / 14 / 6
34.7% KP
46,184
23.5% share
22,867g
145 CS · 5.3/m
thalassophile#EUNE
Graves · Jungle
13 / 7 / 7
40.8% KP
44,194
22.5% share
24,980g
175 CS · 6.5/m
Barvy IQ#GOAT
Yasuo · Mid
9 / 12 / 4
26.5% KP
33,552
17% share
22,466g
203 CS · 7.5/m
AIucard#13mm
Quinn · ADC
14 / 15 / 11
51% KP
61,000
31% share
22,585g
72 CS · 2.7/m
padlinka#uwu
Lulu · Support
2 / 7 / 29
63.3% KP
11,865
6% share
21,304g
18 CS · 0.7/m
Red side
DefeatKryptøøn#1123
Tryndamere · Top
15 / 13 / 12
49.1% KP
52,081
29.1% share
25,697g
223 CS · 8.2/m
tx510#EUNE
Kha'Zix · Jungle
18 / 9 / 5
41.8% KP
52,144
29.1% share
24,168g
174 CS · 6.4/m
PaniFoch#1108
Lux · Mid
10 / 8 / 4
25.5% KP
28,800
16.1% share
23,251g
178 CS · 6.6/m
OneShadyDealer#Shady
Nami · ADC
5 / 6 / 20
45.5% KP
14,848
8.3% share
21,321g
36 CS · 1.3/m
Tanis10#EUNE
Xerath · Support
7 / 13 / 16
41.8% KP
31,144
17.4% share
23,540g
106 CS · 3.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
