Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Summoner's Rift · 70 days ago
3 / 3 / 12
K / D / A
30%
Kill participation
832.5
Damage / min
15,453g
756.3 gold / min
9
6 placed · 0 cleared
109
5.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDobraaalees#EUNE
Renekton · Top
9 / 9 / 0
31% KP
22,124
24.4% share
15,814g
127 CS · 6.2/m
2010wolf#2010
Ekko · Jungle
5 / 6 / 4
31% KP
11,519
12.7% share
13,945g
99 CS · 4.8/m
AbbyAbby#EUNE
Orianna · Mid
2 / 9 / 5
24.1% KP
13,396
14.8% share
14,362g
60 CS · 2.9/m
HorN HuN#EUNE
Ashe · ADC
5 / 12 / 7
41.4% KP
19,995
22.1% share
15,091g
138 CS · 6.8/m
Tanis10#EUNE
Xerath · Support
8 / 14 / 8
55.2% KP
23,602
26% share
14,876g
32 CS · 1.6/m
Red side
Victoryblink not found#404
Teemo · Top
5 / 6 / 8
26% KP
30,495
22.8% share
16,537g
117 CS · 5.7/m
Adam#RANK1
Kayn · Jungle
25 / 4 / 7
64% KP
50,816
38% share
20,904g
138 CS · 6.8/m
Barvy IQ#GOAT
Vladimir · Mid
3 / 3 / 12
30% KP
17,010
12.7% share
15,453g
109 CS · 5.3/m
AIucard#13mm
Quinn · ADC
13 / 10 / 8
42% KP
26,565
19.9% share
16,235g
80 CS · 3.9/m
padlinka#uwu
Lulu · Support
4 / 6 / 28
64% KP
8,930
6.7% share
15,386g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
