Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Summoner's Rift · 70 days ago
12 / 11 / 6
K / D / A
32.1%
Kill participation
1,065.9
Damage / min
21,009g
841.5 gold / min
16
6 placed · 0 cleared
80
3.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDobraaalees#EUNE
Vi · Top
19 / 11 / 6
52.1% KP
50,432
29.1% share
19,993g
156 CS · 6.2/m
EAT555#5486
Cho'Gath · Jungle
6 / 8 / 13
39.6% KP
20,700
11.9% share
19,070g
114 CS · 4.6/m
NeedFarmYou#EUNE
Heimerdinger · Mid
1 / 11 / 22
47.9% KP
37,661
21.7% share
19,079g
103 CS · 4.1/m
ART2002#7711
Katarina · ADC
12 / 14 / 6
37.5% KP
29,098
16.8% share
20,433g
102 CS · 4.1/m
Tanis10#EUNE
Xerath · Support
10 / 12 / 17
56.3% KP
35,342
20.4% share
20,736g
69 CS · 2.8/m
Red side
VictoryBarvy IQ#GOAT
Gragas · Top
12 / 11 / 6
32.1% KP
26,612
14.9% share
21,009g
80 CS · 3.2/m
Adam#RANK1
Lee Sin · Jungle
19 / 8 / 18
66.1% KP
51,039
28.5% share
22,754g
164 CS · 6.6/m
blink not found#404
Karthus · Mid
12 / 9 / 17
51.8% KP
60,449
33.8% share
26,051g
265 CS · 10.6/m
AIucard#13mm
Quinn · ADC
12 / 12 / 10
39.3% KP
27,292
15.2% share
19,679g
125 CS · 5/m
padlinka#uwu
Lulu · Support
1 / 9 / 36
66.1% KP
13,706
7.7% share
19,812g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
