Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Normal Draft · 67 days ago
3 / 2 / 11
K / D / A
50%
Kill participation
398.1
Damage / min
8,362g
293.4 gold / min
60
21 placed · 1 cleared
34
1.2 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLinhDungChóÐiên#EUNE
Tryndamere · Top
9 / 6 / 4
33.3% KP
22,391
20.8% share
13,696g
242 CS · 8.5/m
Broken Heart#Sam2k
Nidalee · Jungle
2 / 2 / 8
25.6% KP
8,851
8.2% share
12,667g
241 CS · 8.5/m
Play Makerr#EUNE
Ahri · Mid
20 / 3 / 6
66.7% KP
52,772
49.1% share
16,237g
186 CS · 6.5/m
SkillTaker#SYLAS
Samira · ADC
7 / 9 / 3
25.6% KP
15,702
14.6% share
11,522g
157 CS · 5.5/m
KawaiiNekko#UwU
Soraka · Support
1 / 8 / 7
20.5% KP
7,778
7.2% share
7,287g
35 CS · 1.2/m
Red side
DefeatWinstar#2005
Vayne · Top
1 / 11 / 7
28.6% KP
27,190
24.5% share
8,351g
153 CS · 5.4/m
Whatsupp#elko
Elise · Jungle
13 / 6 / 1
50% KP
31,548
28.4% share
13,884g
188 CS · 6.6/m
SwordOfTheOccult#EUNE
Vladimir · Mid
0 / 13 / 3
10.7% KP
6,028
5.4% share
6,232g
88 CS · 3.1/m
Adam int acc#WHO
Syndra · ADC
11 / 7 / 6
60.7% KP
34,881
31.4% share
14,762g
225 CS · 7.9/m
Barvy IQ#GOAT
Blitzcrank · Support
3 / 2 / 11
50% KP
11,346
10.2% share
8,362g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
