Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 65 days ago
10 / 5 / 1
K / D / A
45.8%
Kill participation
887.8
Damage / min
12,516g
424.8 gold / min
35
15 placed · 2 cleared
218
7.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBarvy IQ#GOAT
Akali · Top
10 / 5 / 1
45.8% KP
26,160
29.8% share
12,516g
218 CS · 7.4/m
Rodler#Jgdif
Ekko · Jungle
2 / 6 / 4
25% KP
15,800
18% share
11,401g
243 CS · 8.2/m
bobby 2#DIA2
Sylas · Mid
6 / 7 / 4
41.7% KP
20,949
23.9% share
12,819g
254 CS · 8.6/m
Requiem#RTRD1
Tristana · ADC
3 / 10 / 3
25% KP
13,630
15.5% share
12,944g
225 CS · 7.6/m
thanks chère#wxsh1
Pyke · Support
3 / 7 / 10
54.2% KP
11,228
12.8% share
8,952g
27 CS · 0.9/m
Red side
VictorySweet Shaco#Sova
Yorick · Top
3 / 7 / 6
25.7% KP
19,141
16.7% share
11,445g
200 CS · 6.8/m
Pacmario#Efood
Fiddlesticks · Jungle
5 / 7 / 10
42.9% KP
16,512
14.4% share
11,916g
203 CS · 6.9/m
jumpscare julcia#6767
Lissandra · Mid
8 / 1 / 10
51.4% KP
24,080
21% share
13,206g
272 CS · 9.2/m
Psychopath Yura#PHXNK
Lucian · ADC
17 / 7 / 8
71.4% KP
42,773
37.3% share
18,451g
225 CS · 7.6/m
diffedByIce#SUPP
Nami · Support
2 / 2 / 25
77.1% KP
12,193
10.6% share
10,796g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
