Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 63 days ago
5 / 7 / 4
K / D / A
56.3%
Kill participation
649
Damage / min
10,496g
448.5 gold / min
16
3 placed · 2 cleared
175
7.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathussars meretrix#EUNE
Ekko · Top
8 / 7 / 2
62.5% KP
21,685
30% share
10,610g
181 CS · 7.7/m
Barvy IQ#GOAT
Bel'Veth · Jungle
5 / 7 / 4
56.3% KP
15,186
21% share
10,496g
175 CS · 7.5/m
Diligis4Ever#Ever
Smolder · Mid
0 / 7 / 3
18.8% KP
17,719
24.5% share
9,115g
220 CS · 9.4/m
HLE3p85rn708#ROGER
Draven · ADC
2 / 7 / 1
18.8% KP
9,214
12.7% share
9,899g
170 CS · 7.3/m
wrldwide#H4ter
Poppy · Support
1 / 11 / 6
43.8% KP
8,497
11.8% share
6,210g
27 CS · 1.2/m
Red side
VictoryJahač Apokalipse#6999
Yone · Top
10 / 5 / 1
28.2% KP
19,834
20.2% share
11,999g
205 CS · 8.8/m
2 3 BPG#1906
Fiddlesticks · Jungle
4 / 3 / 17
53.8% KP
16,642
16.9% share
11,195g
183 CS · 7.8/m
blinking cigan#888
Kassadin · Mid
9 / 6 / 3
30.8% KP
19,097
19.4% share
10,299g
157 CS · 6.7/m
mute all random#EUNE
Kalista · ADC
16 / 0 / 5
53.8% KP
34,033
34.6% share
17,972g
287 CS · 12.3/m
H E A V E N#KIKI
Braum · Support
0 / 2 / 25
64.1% KP
8,791
8.9% share
8,203g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
