Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 63 days ago
13 / 8 / 5
K / D / A
72%
Kill participation
800.2
Damage / min
13,596g
537.7 gold / min
21
3 placed · 5 cleared
145
5.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat13cm ofpuregold#ofpur
Varus · Top
3 / 9 / 9
48% KP
12,547
15.8% share
8,224g
139 CS · 5.5/m
Barvy IQ#GOAT
Bel'Veth · Jungle
13 / 8 / 5
72% KP
20,232
25.4% share
13,596g
145 CS · 5.7/m
AND NEW#Chall
Viktor · Mid
5 / 6 / 5
40% KP
21,106
26.5% share
10,209g
237 CS · 9.4/m
Adriantal#KNDJI
Kog'Maw · ADC
4 / 9 / 2
24% KP
18,593
23.3% share
10,660g
200 CS · 7.9/m
Crusader#cr0ss
Karma · Support
0 / 6 / 20
80% KP
7,168
9% share
7,095g
14 CS · 0.6/m
Red side
VictoryAdelean#Cross
Yone · Top
5 / 10 / 0
13.2% KP
25,606
24.3% share
10,971g
210 CS · 8.3/m
H E A V E N#KIKI
Aatrox · Jungle
8 / 3 / 10
47.4% KP
17,832
16.9% share
13,851g
227 CS · 9/m
Jahač Apokalipse#6999
Katarina · Mid
15 / 6 / 4
50% KP
29,715
28.1% share
13,271g
142 CS · 5.6/m
HLE3p85rn708#ROGER
Sivir · ADC
6 / 1 / 17
60.5% KP
20,888
19.8% share
16,070g
244 CS · 9.7/m
oldtechnology#yyy
Seraphine · Support
4 / 5 / 15
50% KP
11,531
10.9% share
8,628g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
