Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 62 days ago
24 / 8 / 6
K / D / A
62.5%
Kill participation
1,539.5
Damage / min
23,655g
554.2 gold / min
47
13 placed · 5 cleared
248
5.8 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
5
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBarvy IQ#GOAT
Akali · Top
24 / 8 / 6
62.5% KP
65,711
35.3% share
23,655g
248 CS · 5.8/m
disco piotruś#cio
Nunu & Willump · Jungle
7 / 7 / 8
31.3% KP
32,017
17.2% share
16,232g
243 CS · 5.7/m
Dacia Papuc#19TDI
Jayce · Mid
5 / 18 / 3
16.7% KP
38,850
20.9% share
13,625g
228 CS · 5.3/m
Frank Ocean#8830
Tristana · ADC
10 / 12 / 6
33.3% KP
44,313
23.8% share
19,365g
269 CS · 6.3/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 3 / 20
45.8% KP
5,087
2.7% share
13,593g
33 CS · 0.8/m
Red side
VictoryL9 Myκys#EUNE
Talon · Top
10 / 12 / 8
37.5% KP
44,048
21.1% share
17,028g
282 CS · 6.6/m
ALT GIRL LOVER#1586
Udyr · Jungle
12 / 2 / 12
50% KP
46,112
22.1% share
21,214g
350 CS · 8.2/m
Bojler#BOT
Aurora · Mid
17 / 8 / 11
58.3% KP
56,481
27.1% share
20,597g
303 CS · 7.1/m
Tinutz#EUNE
Yunara · ADC
7 / 13 / 15
45.8% KP
42,338
20.3% share
22,988g
411 CS · 9.6/m
dj0lee#4776
Pyke · Support
2 / 14 / 22
50% KP
19,552
9.4% share
11,885g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
