Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 61 days ago
17 / 2 / 2
K / D / A
54.3%
Kill participation
1,173.9
Damage / min
17,872g
745.2 gold / min
27
4 placed · 6 cleared
236
9.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLAWS AND SINS#Adel
Malphite · Top
7 / 4 / 3
41.7% KP
24,659
27.4% share
10,526g
160 CS · 6.7/m
Rdtholar#EUNE
Maokai · Jungle
6 / 6 / 5
45.8% KP
11,736
13% share
8,963g
135 CS · 5.6/m
FaithOfTheDeadly#Faith
Yone · Mid
6 / 11 / 3
37.5% KP
18,867
21% share
8,807g
149 CS · 6.2/m
Katulu#EUNE
Vel'Koz · ADC
1 / 8 / 8
37.5% KP
24,897
27.7% share
9,394g
161 CS · 6.7/m
Michalpol545#EUNNE
Pyke · Support
4 / 6 / 10
58.3% KP
9,874
11% share
8,290g
7 CS · 0.3/m
Red side
VictoryAND NEW#Chall
Vayne · Top
2 / 9 / 2
11.4% KP
10,578
11% share
7,037g
115 CS · 4.8/m
Barvy IQ#GOAT
Bel'Veth · Jungle
17 / 2 / 2
54.3% KP
28,154
29.2% share
17,872g
236 CS · 9.8/m
Paolo Maldini#C1R1
Sylas · Mid
4 / 7 / 6
28.6% KP
22,974
23.8% share
9,961g
166 CS · 6.9/m
No More Gamble#EUNE
Ezreal · ADC
10 / 2 / 7
48.6% KP
25,653
26.6% share
13,714g
213 CS · 8.9/m
1v9 Dia player#EUNE
Rell · Support
2 / 4 / 15
48.6% KP
9,106
9.4% share
7,581g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
