Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 60 days ago
21 / 6 / 4
K / D / A
73.5%
Kill participation
1,665.5
Damage / min
22,206g
653.1 gold / min
19
2 placed · 2 cleared
267
7.9 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxSagittarius#NOXUS
Shen · Top
4 / 10 / 12
35.6% KP
30,163
17.1% share
11,195g
159 CS · 4.7/m
Ryomen Sukuna#lav
Kayn · Jungle
17 / 5 / 4
46.7% KP
35,022
19.9% share
18,265g
262 CS · 7.7/m
wfk#WAWA
Xerath · Mid
5 / 3 / 10
33.3% KP
43,288
24.6% share
12,783g
225 CS · 6.6/m
Galați#77251
Draven · ADC
17 / 8 / 8
55.6% KP
55,679
31.6% share
22,641g
294 CS · 8.6/m
pui de drac#7394
Nautilus · Support
2 / 8 / 19
46.7% KP
12,086
6.9% share
10,475g
24 CS · 0.7/m
Red side
Victorylow bob#FIORA
Fiora · Top
5 / 8 / 5
29.4% KP
25,376
18.1% share
15,232g
282 CS · 8.3/m
Barvy IQ#GOAT
Bel'Veth · Jungle
21 / 6 / 4
73.5% KP
56,628
40.4% share
22,206g
267 CS · 7.9/m
Katelek#LELEK
Yone · Mid
1 / 8 / 6
20.6% KP
20,500
14.6% share
12,004g
255 CS · 7.5/m
Walking Dragon#EUNE
Aurelion Sol · ADC
3 / 14 / 14
50% KP
25,642
18.3% share
14,216g
245 CS · 7.2/m
JD Arturek#gasze
Janna · Support
4 / 9 / 21
73.5% KP
11,937
8.5% share
11,066g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
