Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 60 days ago
14 / 1 / 5
K / D / A
70.4%
Kill participation
811.6
Damage / min
19,798g
667 gold / min
28
5 placed · 4 cleared
298
10 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNILOIDE#EUNE
Shen · Top
4 / 1 / 12
59.3% KP
9,327
11% share
12,835g
196 CS · 6.6/m
Barvy IQ#GOAT
Bel'Veth · Jungle
14 / 1 / 5
70.4% KP
24,092
28.4% share
19,798g
298 CS · 10/m
Katelek#LELEK
Aurora · Mid
5 / 5 / 10
55.6% KP
23,303
27.5% share
11,645g
207 CS · 7/m
D4rkF4k3r#EUNE
Ashe · ADC
3 / 4 / 14
63% KP
21,508
25.4% share
13,864g
240 CS · 8.1/m
Mave#00088
Zilean · Support
1 / 8 / 11
44.4% KP
6,569
7.7% share
8,134g
22 CS · 0.7/m
Red side
DefeatVALGAUSPURGAS123#멍청이CN
Jayce · Top
1 / 7 / 4
26.3% KP
22,045
26.3% share
10,079g
239 CS · 8.1/m
BeepBoopTier3#INDIA
Jarvan IV · Jungle
3 / 7 / 12
78.9% KP
14,319
17.1% share
10,610g
184 CS · 6.2/m
HemoGoblin#FEET
Locke · Mid
7 / 4 / 2
47.4% KP
16,103
19.2% share
12,037g
238 CS · 8/m
mute all random#EUNE
Kalista · ADC
7 / 4 / 5
63.2% KP
25,479
30.4% share
15,324g
288 CS · 9.7/m
MARSEILLE CRAVER#loric
Thresh · Support
1 / 5 / 12
68.4% KP
5,825
7% share
7,318g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
