Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 56 days ago
8 / 2 / 14
K / D / A
59.5%
Kill participation
797.2
Damage / min
15,614g
651.5 gold / min
18
4 placed · 1 cleared
260
10.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex Baloga#White
Ornn · Top
6 / 2 / 14
54.1% KP
8,769
11% share
9,894g
116 CS · 4.8/m
Barvy IQ#GOAT
Bel'Veth · Jungle
8 / 2 / 14
59.5% KP
19,107
23.9% share
15,614g
260 CS · 10.8/m
Iqushi#2201
Katarina · Mid
21 / 4 / 4
67.6% KP
34,907
43.6% share
16,381g
199 CS · 8.3/m
FratiiMujdei23#EUNE
Jinx · ADC
2 / 3 / 8
27% KP
11,616
14.5% share
10,365g
189 CS · 7.9/m
Ok bro#rank1
Rakan · Support
0 / 4 / 26
70.3% KP
5,602
7% share
7,950g
34 CS · 1.4/m
Red side
DefeatMarcinKMWTW#EUNE
Kennen · Top
2 / 9 / 6
53.3% KP
13,774
17.2% share
8,714g
152 CS · 6.3/m
raw milk deluxe#cow
Qiyana · Jungle
5 / 9 / 2
46.7% KP
13,854
17.3% share
11,322g
189 CS · 7.9/m
CiemnoStrasznie#EUNE
Annie · Mid
1 / 8 / 5
40% KP
18,021
22.5% share
7,931g
173 CS · 7.2/m
bobby#zzzz
Caitlyn · ADC
5 / 5 / 2
46.7% KP
16,681
20.8% share
11,214g
236 CS · 9.8/m
ZenDaR#EUNE
Senna · Support
2 / 6 / 10
80% KP
17,735
22.2% share
8,242g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
