Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 53 days ago
8 / 10 / 7
K / D / A
68.2%
Kill participation
883.9
Damage / min
16,291g
561.8 gold / min
21
4 placed · 2 cleared
186
6.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspychoman555#EUNE
Ornn · Top
3 / 6 / 5
36.4% KP
19,455
20.1% share
10,386g
187 CS · 6.4/m
Barvy IQ#GOAT
Bel'Veth · Jungle
8 / 10 / 7
68.2% KP
25,633
26.5% share
16,291g
186 CS · 6.4/m
Nick98234#1111
Yasuo · Mid
3 / 7 / 5
36.4% KP
18,330
18.9% share
10,584g
213 CS · 7.3/m
Z3nTeIZI十#777Z
Seraphine · ADC
8 / 7 / 7
68.2% KP
24,019
24.8% share
13,193g
195 CS · 6.7/m
Motýlek Milík#Baldy
Rell · Support
0 / 11 / 13
59.1% KP
9,457
9.8% share
7,552g
24 CS · 0.8/m
Red side
VictorySPEEDASLTU#DOPE
Yorick · Top
3 / 6 / 7
24.4% KP
28,582
19.6% share
11,267g
215 CS · 7.4/m
raw milk deluxe#cow
Qiyana · Jungle
12 / 5 / 15
65.9% KP
39,519
27.1% share
18,157g
238 CS · 8.2/m
Bojler#BOT
Riven · Mid
17 / 3 / 11
68.3% KP
36,378
24.9% share
16,844g
183 CS · 6.3/m
David z Liberce#DAVID
Syndra · ADC
5 / 4 / 18
56.1% KP
24,061
16.5% share
15,539g
224 CS · 7.7/m
Die Welt Brennt#333
Senna · Support
4 / 4 / 22
63.4% KP
17,340
11.9% share
10,965g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
