Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 49 days ago
10 / 5 / 3
K / D / A
38.2%
Kill participation
904.5
Damage / min
16,023g
559.6 gold / min
18
4 placed · 1 cleared
240
8.4 CS / min
Objective control
0
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKokushibo#hold1
Zaahen · Top
3 / 6 / 8
32.4% KP
18,294
15.9% share
11,165g
182 CS · 6.4/m
Barvy IQ#GOAT
Bel'Veth · Jungle
10 / 5 / 3
38.2% KP
25,900
22.6% share
16,023g
240 CS · 8.4/m
Assalam alaikum#TSIK
Lee Sin · Mid
13 / 7 / 6
55.9% KP
37,997
33.1% share
16,160g
224 CS · 7.8/m
Demon Firf#l9l9
Twitch · ADC
6 / 7 / 4
29.4% KP
24,014
20.9% share
12,656g
228 CS · 8/m
Huron02#EUNE
Lulu · Support
2 / 2 / 20
64.7% KP
8,593
7.5% share
9,605g
49 CS · 1.7/m
Red side
DefeatAlexandr Kalista#s16
Vayne · Top
9 / 6 / 6
55.6% KP
26,165
24.5% share
12,972g
212 CS · 7.4/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 6 / 13
81.5% KP
31,792
29.8% share
14,260g
229 CS · 8/m
I Ν S A N E#Sigma
Galio · Mid
3 / 7 / 16
70.4% KP
11,793
11.1% share
9,161g
119 CS · 4.2/m
maupa z ganku#malpa
Sivir · ADC
5 / 7 / 14
70.4% KP
30,309
28.4% share
14,454g
260 CS · 9.1/m
L9DOPA TFHACK#EUNE
Karma · Support
1 / 8 / 17
66.7% KP
6,569
6.2% share
7,951g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
