Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 45 days ago
16 / 3 / 4
K / D / A
55.6%
Kill participation
1,077.6
Damage / min
20,619g
648.4 gold / min
27
4 placed · 5 cleared
318
10 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryO ω O#987
Riven · Top
7 / 6 / 2
25% KP
17,809
15.3% share
12,178g
204 CS · 6.4/m
Barvy IQ#GOAT
Bel'Veth · Jungle
16 / 3 / 4
55.6% KP
34,269
29.5% share
20,619g
318 CS · 10/m
karolek69#UwU
Vex · Mid
8 / 7 / 13
58.3% KP
29,912
25.7% share
12,674g
193 CS · 6.1/m
B Hopper#bunny
Kalista · ADC
3 / 10 / 14
47.2% KP
26,600
22.9% share
15,171g
267 CS · 8.4/m
poison but tasty#supp
Renata Glasc · Support
2 / 4 / 24
72.2% KP
7,743
6.7% share
10,465g
19 CS · 0.6/m
Red side
DefeatPeters Rivun#EUNE
Jayce · Top
7 / 6 / 4
36.7% KP
28,213
25% share
13,856g
252 CS · 7.9/m
TryhardEkko#Ekko
Diana · Jungle
9 / 7 / 10
63.3% KP
25,021
22.2% share
14,503g
210 CS · 6.6/m
RageHub#EUNE
Taliyah · Mid
5 / 6 / 9
46.7% KP
22,914
20.3% share
12,718g
234 CS · 7.4/m
Primeloryz#EUNE
Miss Fortune · ADC
7 / 9 / 9
53.3% KP
25,086
22.2% share
14,967g
214 CS · 6.7/m
KlonG#EUNE
Poppy · Support
2 / 8 / 14
53.3% KP
11,665
10.3% share
9,374g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
