Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 35 days ago
5 / 7 / 6
K / D / A
55%
Kill participation
793.4
Damage / min
11,747g
497.4 gold / min
19
7 placed · 3 cleared
176
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmati hromehearts#elo
Darius · Top
2 / 11 / 3
25% KP
6,876
10.5% share
8,069g
142 CS · 6/m
Barvy IQ#GOAT
Bel'Veth · Jungle
5 / 7 / 6
55% KP
18,737
28.6% share
11,747g
176 CS · 7.5/m
L9 fKiηg Kuseni#ζζζζζ
Yasuo · Mid
1 / 10 / 3
20% KP
12,060
18.4% share
7,909g
185 CS · 7.8/m
bahoi oficial#XDXD
Yunara · ADC
9 / 10 / 4
65% KP
20,711
31.7% share
12,531g
166 CS · 7/m
Bate Lyubi#EUNE
Braum · Support
3 / 11 / 14
85% KP
7,053
10.8% share
7,163g
12 CS · 0.5/m
Red side
VictoryWINTER ARC#2876
Vayne · Top
6 / 4 / 6
24.5% KP
18,261
16.7% share
9,939g
178 CS · 7.5/m
HYK HYUNKEL#994
Elise · Jungle
19 / 3 / 8
55.1% KP
31,552
28.9% share
15,406g
207 CS · 8.8/m
RagnarG2Lothbrok#EUNE
Zed · Mid
7 / 4 / 13
40.8% KP
21,605
19.8% share
12,258g
170 CS · 7.2/m
pavlik1221#EUNE
Caitlyn · ADC
13 / 3 / 12
51% KP
24,080
22.1% share
15,844g
198 CS · 8.4/m
L V N T#1v9
Bard · Support
4 / 6 / 26
61.2% KP
13,603
12.5% share
9,780g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
