Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 35 days ago
7 / 6 / 4
K / D / A
61.1%
Kill participation
508.7
Damage / min
14,676g
520.4 gold / min
21
8 placed · 2 cleared
210
7.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatinflated00season#LOL
Smolder · Top
2 / 12 / 2
22.2% KP
24,676
26.4% share
9,494g
210 CS · 7.4/m
Barvy IQ#GOAT
Bel'Veth · Jungle
7 / 6 / 4
61.1% KP
14,346
15.4% share
14,676g
210 CS · 7.4/m
C2 Skirk#bojan
Sylas · Mid
2 / 14 / 2
22.2% KP
20,078
21.5% share
7,998g
130 CS · 4.6/m
heaven knows#EUNE
Yunara · ADC
7 / 7 / 4
61.1% KP
27,693
29.7% share
14,689g
273 CS · 9.7/m
Kornelucha#1110
Karma · Support
0 / 6 / 13
72.2% KP
6,514
7% share
7,386g
23 CS · 0.8/m
Red side
VictoryKatarina#Mwah
Tryndamere · Top
14 / 8 / 7
46.7% KP
42,565
32.1% share
15,917g
261 CS · 9.3/m
HYK HYUNKEL#994
Elise · Jungle
10 / 1 / 5
33.3% KP
18,699
14.1% share
13,359g
202 CS · 7.2/m
TryhardEkko#Ekko
Ekko · Mid
14 / 1 / 6
44.4% KP
34,726
26.2% share
13,520g
221 CS · 7.8/m
Stifi#Bomba
Sivir · ADC
6 / 3 / 10
35.6% KP
28,227
21.3% share
16,712g
297 CS · 10.5/m
L V N T#1v9
Rell · Support
1 / 5 / 22
51.1% KP
8,417
6.3% share
9,416g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
