Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 23 days ago
5 / 6 / 9
K / D / A
60.9%
Kill participation
457.5
Damage / min
13,383g
428.9 gold / min
22
2 placed · 1 cleared
212
6.8 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClassless#65961
Yasuo · Top
4 / 6 / 3
21.2% KP
18,253
15.1% share
11,652g
223 CS · 7.1/m
PTA Viego#slopp
Cho'Gath · Jungle
6 / 6 / 11
51.5% KP
13,756
11.4% share
13,556g
208 CS · 6.7/m
Doran my Goat#123
Yone · Mid
12 / 2 / 11
69.7% KP
50,491
41.7% share
16,764g
270 CS · 8.7/m
toluene enjoyer#agony
Seraphine · ADC
7 / 2 / 17
72.7% KP
17,844
14.8% share
15,125g
215 CS · 6.9/m
Askarek#EUNE
Pantheon · Support
4 / 7 / 17
63.6% KP
20,593
17% share
10,974g
32 CS · 1/m
Red side
Defeattwtv 0l1ck0#urgot
Kayle · Top
6 / 2 / 4
43.5% KP
23,947
25.6% share
13,995g
294 CS · 9.4/m
Barvy IQ#GOAT
Bel'Veth · Jungle
5 / 6 / 9
60.9% KP
14,275
15.2% share
13,383g
212 CS · 6.8/m
filip88sesak#EUNE
Nasus · Mid
3 / 7 / 2
21.7% KP
18,621
19.9% share
10,923g
236 CS · 7.6/m
Aurelion Biber#EUNE
Jhin · ADC
4 / 9 / 4
34.8% KP
16,886
18% share
11,309g
217 CS · 7/m
petrzalsky princ#zeen
Sylas · Support
5 / 9 / 13
78.3% KP
19,970
21.3% share
10,482g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
